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Eduqas A Level Media Assassin's Creed Franchise (46 slides)
sallytomessallytomes

Eduqas A Level Media Assassin's Creed Franchise (46 slides)

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Please note- I have used the exam board factsheet as a basis to create a unit of work on PPT. The PPT covers: Contexts- product context, the games, video game historical context, appeal of video games and Assassin’s Creed Economic context- production distribution, circulation, Industries-regulation, PEGI, digital convergence Audiences- social and cultural contexts, audience experience Theorists- Stuart Hall, Power and media industries (including Curran and Seaton), Regulation (including Livingstone and Lunt, Cultural Industries (including Hesmondhalgh), Blumler and Katz, Bandura, Henry Jenkins, Stanley Cohen Exam question examples
Eduqas Media A Level Component 2 Magazines Vogue & The Big Issue (245 slides)
sallytomessallytomes

Eduqas Media A Level Component 2 Magazines Vogue & The Big Issue (245 slides)

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PLEASE NOTE: I have used the Eduqas textbook and factsheet as a basis for a PPT. I have also added in content that I found useful when teaching this unit. Slides included relate to: Defining magazines as a media form Masthead connotations Language conventions Women’s Lifestyle magazines-codes and conventions Vogue basic analysis The main functions of a magazine front cover Semiotic analysis of magazines Paradigms and Syntagms- Inside the magazine- alley, gutter, white space, anchorage Magazine genres- women’s magazines, James Curran Representation Gauntlett’s Theory of Identity Domesticity and Gender Stereotypes in Women’s Magazines Betty Friedan Alternative representations-NOVA Representations of female beauty Representations of race, ethnicity and national identity Industry, economic control, horizontal integration Curran and Seaton IPC and vertical integration Conde Nast and advance publications Regulation Audience- Vogue Media Pack, NRS The Big Issue Front cover analysis The Big Issue genre hybridity Levi-Strauss- binary oppositions Gauntlett- representations of gender Feminist Theory: Liesbet Van Zoonen Race and under representation Industry- mainstream and alternative magazines Economic context Impact of technological change Digital distribution- Zinio Regulation- Livingstone and Lunt Power and Media Industries Theory: Curran and Seaton Audiences Marketing and Distribution Gerbner’s Cultivation Theory Hall’s Reception Theory Bulmer and Katz’s Uses and Gratifications Audience interaction Key theories